Super Mog Mog Slot Machine Instruchions

Strategy Guide/Walkthrough/FAQ
  1. What Is A Mog
  2. Super Mog Mog Slot Machine
  3. Super Mog Mog Slot Machine Instructions Free
  4. Mog Ab
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Review
Easy CP and Gil

My Daughter loves the Moj Moj Claw Machine. The Machine includes 6 plastic eggs with small surprise toys inside. The color and design is super eye catching. The claw machine is very easy to use. It comes with plastic coins to put in the coin slot. It has working lights and sounds, just like a real claw machine! Gameroom Show sells pre-1940s vintage slot machines in excellent, working condition. These rare antique slot machines are also known as “one-armed bandits” because they were originally operated by one lever on the side of the machine as opposed to a button on the front panel, and because of their ability to leave the gamer impoverished. Gameroom Show sells multi-slot machines, Watling.

Note: This trick requires a turbo controller with auto-fire capability and a team that is able to win every random encounter in Academia -400 AF- without switching Paradigms or using items. Go to Academia -400 AF-, and reach the area southeast of the safe zone (where Chocolina is located). Find the escalator, which should be blue (going up). If it is not, find its switch to make it blue so you do not end up at the bottom of the escalator. Face the escalator, and set A to auto-fire. You will swing your sword wildly at the air when an encounter is imminent. Within a few hours, you should have gained a lot of CP and Gil. Note: This location was selected solely because of its proximity to the safe zone, but anywhere outside the safe zone will work as long as your wild sword swinging does not move you into the safe zone. Academia -400 AF- was selected because it is the only zone where you can have random encounters while standing still.

Fragment skills

Unlock the indicated skill to get the corresponding bonus:

    Anti-grav Jump: Hold Jump to travel further.
    Bargain Hunter: Purchase items from shops at 25% discount; also affects Serendipity coin prices.
    Battlemania: Increase the odds that rare enemies will be encountered.
    Chocobo Music: Select Chocobo songs while riding the Chocobo.
    Clock Master: Set overall game speed between High Speed and Low Speed.
    Encounter Master: Change the enemy encounter rate to frequent or less frequent.
    Eyes of the Goddess: Control camera in Event Scenes with Right Analog-stick.
    Field Killer: Defeat enemies instantly on the field.
    Haggler: Sell items to shops for 10% more Gil.
    Mobile Mog: Mog returns to your side faster after throwing him.
    Mog's Manifestation: Improved Moogle Throw to find treasure where none can be seen.
    Monster Collector: Increase odds to obtain a Monster Crystal from battles.
    Paradox Scope: Invoke paradox to explore new potential histories to challenge history's new possibilities.
    Rolling in CP: Earn more CP from battles.
Improved Moggle Throw monster crystals

What Is A Mog

Reach Serendipity for the first time, and talk to Mystic to get Mog's Manifestation, which improves your Moggle Throw and Haggler skill. Use the Moggle Throw at the indicated areas to get the corresponding unique monster crystal:

    Cactuarama (A Dying World 700): Throw Mog into a position close to Chocolina in the Black Sands Zone.
    Cactuarina (New Bodhum 003AF): Throw Mog into the crater beneath the gate in the Meteorite Impact Site Area.
    Chichu (Archylte Steppe ???AF): Throw Mog into the patch of red flowers close to the Cactuar Waystone on The Plains Of Eternity.
    Leyak (Sunleth Waterscape 300AF): Throw Mog at the two Miniflan while riding the giant beast in the Anime Trail Area.
    Nanochu (Archylte Steppe ???AF): Throw Mog onto the small island at the center of the Clearwater Marshes.
    Rangda (New Bodhum 003AF): Throw Mog into the ocean from the pier east of the NORA house.
    Silver Chocobo (Academia 4XXAF): Throw Mog onto the platform beneath the holographic projection of Cocoon.
Graviton Core locations

Search the indicated locations to find the Graviton Cores:

Stronger weapons

Collect all 160 fragments before claiming the Chaos Crystal weapon at the front counter in Academia 4XX AF. With all 160 fragments, the weapon will be in its strongest form. Note: The Chaos Crystal can be purchased in Serendipity for 10,000 coins (7,500 with the Haggle skill). Give the Chaos Crystal to Hope in Academia 4XX AF, and he will tell you to claim the weapon at the front counter. It does not matter which one you choose, as the other weapon can be purchased in Serendipity for 1,000 coins (750 with the Haggle skill) after claiming the first weapon.

Always start battles with full ATB

Starting a battle with full ATB is usually only possible with the Pre-emptive Strike. However, it is possible to start the battle with full ATB without the Pre-emptive Strike. At the start of battle, simply perform a Paradigm Shift to instantly fill the ATB gauge to full.

Bonus Gamerpics

Successfully complete the indicated task to unlock the corresponding Gamerpic:

    Alternate Lightning: Get all achievements.
    Lightning: Have a saved game file from Final Fantasy 13.
    Mog: Get the 'Fair Fighter' achievement.
    Noel: Get the 'Chronosavior' achievement.
    Serah: Get the 'Defragmented' achievement.
Achievements

Accomplish the indicated achievement to get the corresponding number of Gamerscore points:

    Choco-boco-holic (14 points): Spent a fortune at shops.
    Clock Stopper (15 points): Responded swiftly to the appearance of enemies.
    Staggering (15 points): Staggered a significant number of enemies.
    Quick Draw (15 points): Performed a significant number of preemptive strikes.
    Wild Thing (16 points): Successfully used Feral Link abilities a significant number of times.
    No Retreat (16 points): Fought a significant number of battles without using the 'Retry' option.
    Strategist (18 points): Performed a multitude of paradigm shifts.
    Budding Hunter (30 points): Defeated an army's worth of enemies.

Additionally, there are 23 secret achievements:

    Early Riser (15 points): Accepted a new fate in a world where everything has changed.
    Time Traveler (15 points): Left behind a normal life, and began a journey through time.
    Future Espier (15 points): Visited the place where clues to the future lie waiting to be discovered.
    Past Gazer (15 points): Visited the place where the saviors of the past dream in crystal.
    Threat Facer (15 points): Acknowledged the threat facing the world, and decided to fight back.
    Sooth Seeker (15 points): Prepared to face a test of your determination in the rift where hidden truths slumber.
    Promise Keeper (15 points): Turned your back on empty dreams and joined the battle to save mankind.
    Trigger Finger (30 points): Obtained five Cinematic Bonus rewards.
    Anomalous (30 points): Witnessed every possible Paradox Ending.
    Epic Finisher (90 points): Followed the story to its conclusion.
    Saddle Sore (12 points): Went the distance on chocobo-back.
    Serendipitous (12 points): Amassed a fortune in casino coins.
    Fragmented (30 points): Completed an entire fragment category.
    Defragmented (90 points90 points): Completed every fragment category.
    Scarlet Medal (14 points): Defeated a powerful enemy with graceful poise.
    Cerulean Medal (14 points): Defeated a powerful enemy with valiant skill.
    Obsidian Medal (14 points): Defeated a powerful enemy with perfect execution.
    Supreme Being (30 points): Fully developed all abilities.
    Big Game Hunter (30 points): Defeated every worthy opponent.
    Giant's Fist (90 points): Dealt 99,999 damage with a single attack.
    Beast Tamer (90 points): Befriended a most unfriendly monster.
    Fair Fighter (90 points): Defeated a powerful enemy on equal terms.
    Chronosavior (90 points): Obtained the highest possible result in the battle to determine the fate of the world.

Mini-games and the Gold Saucer

Mini-games

  • Gold Saucer

Gold Saucer

Event Square

Here, plays are performed before a live audience, tales of knights and dragons and bungling kings.

Speed Square

As its name suggests, only the fastest of attractions are showcased in the Speed Arena, like its one and only game, the Speed Arena Shooting Game.

There's not much to this one: just point your cursor over a target, press OK to fire, and keep an eye on your energy bar (the bar on the left side of the screen). If it gets too low, you'll have a sorry power output on your beam. If it's high, you can fire strong shots. Naturally, stronger shots take fewer to knock out a target. It's ten GP to play, but if you score over 3000 points, you win a prize. Your prizes are randomly selected from a set of three items: Masamune Blade (two in five chance), Super Sweeper (again two in five chance), and 1/35 Soldier (one in five chance). If you can get over five thousand points on disc one, you can get the Parasol for Aeris (her most brutally powerful weapon, damage-wise) or the Flayer for Cid on disc two (very useful if you have the patience to get it early on).

Each target is worth a different amount. Here's the list for those:

TargetValue
Ghost40
Cactus30
Cacti on rocks50
Blue Plane50-60*
Jet Plane50-60*
Yellow Boulder200
Yellow Fish60
Star40
Shining Stars70
Icicle40-50
Balloon30
Big Rabbit Balloon70
Little UFO60
Rocket50
Lava Rock70
Chopper40-50*
Big UFO1000

* increased point value is for the targets at the very end.

The best strategy is to tap the OK button really fast, because if you hold it steadily, it'll run out of juice in a hurry and fire very weak beams. The best way to get the big UFO near the end is to just don't let your power dip below half and hit it as many times as you can, preferably at high power. It's very hard to get three thousand points without it, so learning to get the UFO is almost a must. Also, in the desert area, you can hit the yellow boulder on the canyon wall for two hundred points, so keep an eye out for that. Also, before the very last turn at the end, shoot the lights at the bottom left, just under the railway itself, for two hundred more points. It's very hard to find the right one to hit, but with practice (and a bit of luck) you can get it.

It's a simple game on paper, but definitely harder than it sounds.

Round Square

A romantic gondola ride around the park. The cost is three GP.

Ghost Square

Being the spookiest point in all of the Gold Saucer, you'll find ghosts, goblins, and eerie tombstone signposts that mark trapdoors allowing you back to where you came from.

The Ghost Hotel: Leave your shoes at the door, your clothes with the launderers, and your screams at home. As unusual a place as it is to spend the night, it's also remarkably comfortable and filled with goodies for the avid collector. An Elixir is to be found in Cloud's dresser, and a Turtle's Paradise poster lurks in the hotel, in the lobby to the left of the Item Shop's entrance.

Wonder Square

Super Mog Mog Slot Machine Instruchions

The Wonder Square is the gathering point for game-addicted gamblers and thrill seekers alike, providing some of the finest entertainment in all of Corel. Many prizes can be won, some great, some mundane, but overall, a must see for the rabid arcade fan.

Arm wrestling: Think you're strong enough to best the sim? Select either the Sumo opponent or the Wrestler, and press the OK button repeatedly. Very simple, and equally as rewarding (that is, you get a fat one GP for beating the Sumo, and two for beating the Wrestler). It costs 100 gil to play, so it's not much of a good trade. Let's move on, shall we...

Wonder Catcher: This game is most akin to a Vegas slot machine, in the disguise of a cute crane game. Your success rate seems to improve with consecutive times played, and you can win a few different items:

ItemProbability
NothingAbout 30%
PotionAbout 30%
1 GPAbout 25%
3 GPAbout 10%
EtherAbout 2%
MegalixirAbout 2%

We conducted an empirical study over the course of an hour and a half's time and 308 consecutive plays of the game, and the data was then gathered and recorded into a chart:

ItemWon (Times)
Potion98
Nothing94
1 GP73
3 GP33
Ether6
Megalixir4

Now using some fuzzy math we can get the probabilities listed in the former. Even though these cold hard numbers back up the claims, these charts are still to be taken with a grain of salt, because results can and will vary greatly from play to play. (Ed. Note for the stats geeks: Dice have no memory, right?)

Overall, the Wonder Catcher really isn't the most useless game to play (that honor goes to the Fortune Teller), just one of the most deceptively mildly rewarding, if that makes any sense.

Note: Several other sources claim that two more prizes can be won from this game, a Phoenix Down and 80 GP, but despite all the time put in it and the number of times replayed, neither of them appeared.

Super Dunk: For 200 gil, you can shoot some hoops for prizes. To play, hold the OK button down to gain strength, then release to shoot. The only trick is to find at just what point to stop holding and release, and to do that just watch his knees and/or hair; when he stops bending his knees or when the ball reaches his spike, shoot. If you time it just right, you won't miss.

If you make a shot, you get a chance at another shot, and can keep hitting them as long as you can. For one hoop, you get one GP; for two, you get two GP; for three, you get three GP, and so on and so forth. Getting ten in a row earns you the opportunity to play Double Chance, which means that if you can hit a basket, you double your GP from whatever you have, but if you miss the game ends and you get only one GP for your troubles.

If you can keep a long string of hits going, you can win up to 300 GP, which is where the game will cut off. One of the more challenging games to keep going.

Crystal Fortune: Get your future told for fifty gil. Useful for kicks, but only as far as that goes. Your fortune won't change unless you progress through the actual game, so don't waste your gil playing it more than once in a row.

Super Mog Mog Slot Machine

Mog House: Mog's looking for a mate... but first he has to learn how to fly. Feed him Kupo Nuts by using the OK button, but don't overfeed him, or he won't be able to fly! He'll rub his tummy and make a grumbling noise if he's not full, but he'll squeak and jump happily if he's full. At this point, stop feeding him and wait for a few moments; eventually the prompt goes away and he tries to fly. Five should do it the first time, and when the prompt comes back the second time, three should be enough. After that the game's on autopilot, so sit back and relax, and enjoy the little play.

It costs 100 gil to play, but you don't get rewarded anything. However, if you talk with the guy behind you the first time you finish it, he'll give you thirty GP for showing him how to play. Not too bad, but don't drop any more money on the game, because it's just a rat hole for cash after the first time.

Mog abMachine

3D Battler: If you understand the game of rock, paper, scissors, you understand this game. The cost is 200 gil to play, and to play, each person picks an attack and depending upon what attack was used, the player wins or loses. Your opponent's attack isn't executed until you pick your own, so don't bother trying to read them and pick yours as if it were a real fighting game. Instead, try to recognize a pattern. Sometimes your opponent will get stuck favoring a certain move and use it often. Pick your countermove to match. Here is the list of what beats what:

  • Triangle: Upper body attack; beats low, loses to mid, ties with high attack.
  • Square: Mid Body attack; beats high, loses to low, ties with mid attack.
  • X Button: Lower body attack; beats mid, loses to high, ties with low attack.

For beating one opponent you get nothing, for beating two you get three GP, for three you get 300 GP, and for beating all four you get nothing. Why? The 3D Battler is apparently buggy... after you beat the fourth opponent, you'll be left standing in the ring, squaring off with... NOBODY. You read right, you'll be fighting air. Press triangle to always block, square to always hit, and X to always get hit. You'll never be able to break out of this, though, unless you lose, so you have to throw the match at this point and just accept your 300 GP prize. This game is mostly luck-based, not much you can do.

G-Bike: A replication of the escape from Midgar via bike. Move with the directional pad, and attack to the left with the Switch button, and attack to the right with the OK button. 200 gil to play, and you get 500 points for each biker whacked, but you also lose 25 points for each time the truck gets hit.

Orange bikers attack blindly, and red bikers are the sneakiest: they try to engage the truck but draw back when you get close, thereby drawing your attention away from the truck. Take them out as fast as you can and then get back to the other guys, because they rarely travel single and you'll wind up letting one attack while knocking off the other. They also move away from you when you swing at them with your sword, so the best way to beat them is to actually ram them with your bike. Unlike the Midgar escape, however, Cloud's bike and the truck are invincible and can take unlimited punishment, so don't be afraid to use your own bike as a weapon.

Tactics can include: ramming another biker with yours from the side; hitting the brakes while in front of another biker; knocking one bike down while it's at least just in front of another, which'll usually make the second biker trip up and fall without you even hitting him; and hacking and slashing like a horror-movie villain. Don't be afraid to get creative. Your range with that sword also isn't as limited as you might think; sometimes you can reach behind you or a little farther to the sides than you realize.

Another interesting tidbit is that you can sometimes get some spectacular crashing cascades to happen; your enemies can and will trip over a bike if it's knocked down in front of them and they happen to run over it, and every once in a while you can wipe out all three of the bikers at once... but this brings up yet another issue: try not to let them fall in front of the truck, because even a defeated biker still takes points off for touching it, and can actually be worse for you since they cause many more hits in a shorter time.

On another note, yes that is Aeris you see in the truck, and no you can't get her out. Prizes for this game include: 0+ points (LOSING): Nothing. Not even a message bar for your trouble; 5000+ points: 2 GP; 10000+ points: 10 GP (and a Speed Source the first time you do it)

Snowboarding: You can only play this one after your slide down the slope at Icicle Inn, at a playing cost of two hundred gil. You use the Up button to speed up, the Down button or the Switch button to slow down, Cancel to jump, and the Right and Left buttons to move, well, left and right. Pressing the PageDown button with a left/right movement will edge your board for tighter maneuvering, essential in twisting corridors.

Your scoring is based on how well you do in three categories: Technique (not hitting walls or falling), Balloons (obvious), and Time (also obvious). All three categories add up to get an overall score of one hundred total points, with Technique and Time both being worth thirty points while Balloons costs for forty of your total. Red balloons are one point each, blue are three points each, and green are five apiece. Not everything is a penalty; for example, you can hit a moogle while it's on a sled, but if you hit one after it falls off (tripping you up and therefore, falling), you get a point off.

Getting a score of seventy or better ('Good' rating) on the Beginner's course opens the Expert course (the left branch that's initially sealed off). Same for the Expert course: seventy points or better ('Good' rating) opens up the Crazy course. And the Crazy course is just that: crazy. Get a Good score on all three, and you open Time Attack mode, where you race a moogle against your best time (you access this mode at the beginning of any course, by collecting the yellow balloon that now appears). In Time Attack, you get no obstacles, but the point is to make the best time possible, not slalom.

As with chocobo racing, every once in a while Tifa or Cid will ask if they can sled. You have the ultimate choice, of course, but this is just a note.

There isn't much more to add except that it's best played by learning the courses on your own, so you can develop your own technique. There are several notes, however:

  • The balloon at the beginning of the Beginner's course can be reached by jumping at the last minute.
  • The green balloon at the end of the Beginner's course, over the arch, is extremely difficult to get, without extensive practice. Mostly, it's there to distract you and trip you up one last time before the finish.
  • At the first drop-off of the Expert course, JUMP! If you don't and you try to get the blue balloon, you'll run smack into a rock. Ouch.

And that's it. If you score 90 or better on any of the courses, you receive these prizes:

  • Thirty GP and a Safety Bit on the Beginner course.
  • 100 GP and an All materia on the Expert course.
  • 300 GP and a Crystal Bangle on the Crazy course.

Note that you only win these prizes for scoring that high the first time; after that, you get nothing.

Also of note is that if you can manage to get a Super score on the three normal courses (not Time Attack), you unlock a new Time Attack sparring partner: a Cactrot. Funny that a cactus, of all things, should be the opponent you race against in a snowboarding game!

Special thanks and credit to Chris MacDonald and IGN Guides for Snowboarding game prizes and Time Attack information.

Torpedo Attack: Torpedo is a game of tactics, strategy, and command skill that you can only access after the underwater Mako Reactor battle and after you get a sub of your own. For 200 gil and a twenty GP reward, it's one of the highest-paying games in the arcade, but also one of the most involved. Your control scheme is as follows:

  • Directional Pad Left: Turn left
  • Directional Pad Right: Turn right
  • Directional Pad Up: Dive
  • Directional Pad Down: Rise
  • Menu: Speed up/Accelerate
  • Cancel: Brake/Reverse course
  • Switch: Fire Torpedo
  • PageDown: Sonar screen
  • Target: Switch between four camera views

Mines are the little pyramids sitting atop the transparent pillars. You can pass through the pillars without harm, but just don't get close to the mines or they'll detonate. Pressing PageDown activates sonar, and you can use it to find enemy subs if you've lost them or simply need to hunt new targets. Be careful when using the sonar screen, however, since mines are harder to see, especially since you won't be able to gauge their depth. Also, if you ever find that you can't wait for the next sonar pulse, close and reopen the screen to refresh it. You have a status readout for your torpedoes, too: the four circles are lit blue when loaded, red when loading, and blank when empty. The object is to find and destroy any and all enemy subs you find within the ten minute time limit.

Yellow subs are the easiest to take down, but red subs are stronger. You can play from one of five scenarios; a recreation of the Mako Reactor battle, or one of four other scenarios that increase in difficulty. As the levels rise, your opponents become smarter, more aggressive, greater in number, and tougher to destroy.

Super Mog Mog Slot Machine Instructions Free

Number of subs per level:

  • Mako Reactor: 7
  • Level 1: 10
  • Level 2: 8
  • Level 3: 12
  • Level 4: 10

There are several tactics that you can use to achieve victory. When firing torpedoes, try using a full spread of four at once and staying in close, because your torpedoes' ranges are limited. Alternatively, you can fire at a slower, sustained rate and keep a stock ready for emergencies. If you find yourself seeing the 'Alert!' message and a torpedo hot on your tail, dive for the bottom at top speed; that should be enough to lose them. Aggression also pays off in this game; the faster you take them down in one run, the more confused and less organized they'll be.

Striking from above and below, in rapid strafing runs, and in hit-and-run raids is also advantageous. You should also beware of traps... sometimes they'll engage you from two sides, or from a different depth than you, or come at you in numbers. One of the sneaky tricks they'll also use is to drive straight through a mine, hoping that you'll follow. In those cases it's not shameful to run, because after all, a strategic withdrawal is nothing to ashamed of... you shouldn't let yourself be engaged on their terms. Instead, make your own terms and engage them at your advantage.

As mentioned before, you receive twenty GP for winning regardless of how well you did, but you'll also receive random item from this list: Ink, T/S Bomb, Dragon Fang, Dragon Scales, or Cauldron. Once you've gotten them all, however, you won't get any more item prizes.

GP Exchange: You can exchange your GP for prizes here. The list is:

  • 1GP: Potion
  • 20 GP: Ether
  • 80 GP: X-Potion
  • 100 GP: Turbo Ether
  • 300 GP: Gold Ticket (an unlimited-access pass to Gold Saucer)
  • 500 GP: Carob Nut
  • 1000 GP: Gil Plus
  • 2000 GP: Exp Plus

You can only buy a Gil Plus and Exp Plus once, and that's it... no more materia for you.

Mog Ab

Gil Exchange: There's a man who'll trade GP to you for one hundred gil per one GP, but he shows up rarely. You can find him at the back of Ropeway Station, by the house in the background, past the save point. He only shows up every once in a while, but if you simply keep leaving and re-entering the Gold Saucer or the entrance archway, he'll eventually appear. You should take him up on his offer every time you see him, because he'll only make the trade with you for a maximum of one hundred GP (that's ten thousand gil), and then he'll disappear again.

Chocobo Square

Where heroes are made and broke people get... well, mostly broke.

Chocobo Racing: Much like horse racing, only with cute chibi-like birds. You can bet on a race or enter one yourself (once you get a chocobo or two of your own, that is), but either way, the rules are very simple.

Betting: Talking with the lady at the front desk lets you bet on a race, for a registration fee of two hundred gil. That's not the end of it, though, because you then have to select a class, of which each has a higher signing fee than the last. C Class is one hundred gil, B is two hundred gil, A Class costs three hundred gil to bet in, and S Class is an enormous five hundred gil (compared with the others, anyway). You can only bet on C-and-B-class races initially, and A and S-class races won't open up until you've gotten a chocobo of your own.

Once you're at the betting screen, you have to turn over three cards total, betting on who you think will come into the first two places. For example, if you think jockey's one and two will be in the lead, turn over card '1-2'. For winning a bet, you can either get the item straight out, or (depending on the quality of the item) receive ten GP, twenty GP, thirty GP, or fifty GP in exchange, and as many as a whopping three hundred GP for such items as an Enemy Away in the higher classes!

Also, if you ever see Joe (riding Teioh), bet on him. He always has the best ride and can only lose to you.

Racing: When you have a chocobo of your own, you can race them by speaking with Esther. The controls are fairly simple: there are two modes, Automatic and Manual, which you can switch between with Select. Automatic lets the chocobo race by him-or-herself, and Manual lets you control it. Automatic is useful if you have a high-quality bird in a low-class race, because they're so much faster that your opponents'll never be able to keep up. Sometimes, though, your bird gets stubborn and wears itself out fast. That's where Manual comes in. With Manual, you control how it races using the OK button to sprint (extra speed, draws on Stamina (the bar on the left of the screen)), the Cancel button to slow down, and the Switch button to speed up (without dropping much stamina). The Directional buttons move the bird left or right.

During the race, you can hold down the PageDown and Target buttons to regain stamina, and if you hold them down during the entire race along with the Switch button, you'll basically be running at near-sprinting speed for the whole race... without losing much stamina at all! A most handy way to win races, indeed. Also, you can choose between a Short course and a Long one. There doesn't seem to be any difference between the two besides length (meaning no special prizes or anything like that), so it basically comes down to personal preference on that option.

There are a few other things of note, too: normal chocobos have trouble on hills, in the underwater sections, and in the space section at the end. Green chocobos, however, do well on the hills and in the space section, while Blue chocobos don't have trouble in the underwater section, and Black and Gold chocobos race at top speed through all sections of the race. Therefore, Black and Gold chocobos are your preferred racing birds in S-class races, for sure.

Joe and his Black chocobo is another noteworthy presence. No matter how good your ride is, no matter no fast and well-bred, he always has higher stamina and speed. You can still beat him, however, because he's not all that smart and can at least be muscled out of the way if you get desperate at the end. He's not all that difficult to beat if you have a very fast Black or Gold chocobo, just a little harder.

For more information on breeding special chocobos, see the Chocobo Breeding Guide.

Winning three races in a row in C, B, and A classes advances you one rank. S Class is the highest you can go. Also, when you win ten S-Class races (in no particular order), you win a prize package from Ester that includes the following: Sprint Shoes, Precious Watch, Cat's Bell, Chocobracelet, and a Counter Attack materia.

Right, now on to the items! Here is the list of all the prizes you can win at the Chocobo Square, sorted alphabetically. Each column on the left shows, with a mark, in which class categories you'll start seeing them. There is one major exception: the Magic Counter materia can only be won by racing. It hasn't shown up in betting screens yet, but if someone can confirm that it does, please let us know! We've now seen the Magic Counter in betting, thanks, Anton Högman!

ItemCBAS
Antarctic Wind××××
Bolt Plume××××
Cat's Bell××
Chocobracelet×
Counter Attack×
Elixir××
Enemy Away×××
Ether××××
Fire Fang××××
Fire Veil××
Ice Crystal××
Hero Drink×××
ItemCBAS
Hi-Potion××××
Hyper××××
Magic Counter×
Megalixir×
Phoenix Down××××
Potion××××
Precious Watch×
Sneak Attack××
Swift Bolt××
Tranquilizer××××
Turbo Ether×××

And that's just about all there is to it. The majority of your time with chocobo racing will be spent breeding your own birds, rather than racing, however, since these two sections go so closely hand-in-hand.

Battle Square

There's so much to say about this that we made a separate Battle Square page.

Bone Village

Digging Game

Bone Village is an excavation camp, manned by trained specialists who dig for fossils and relics. You will have to come here to play for an item at some point in the game, but the rest is just for fun.

If you want to look for buried treasure in the site, you'll have to speak with the foreman first. He'll ask you what kind you want to dig for ('good treasure' or 'normal treasure') first: normal gets you a potion nearly every time, while 'good' gets you the good stuff when you're lucky. He'll then ask you to place workers around the camp using the Switch button for one hundred gil a worker (a guy's got to eat, you know), and you can stop placing them at any time or until you have five workers down, the limit (you'll have to wait until each man is in position before you can place another, by the way). Then you have to press the Switch button again to detonate the seismic charge once they're all placed. The workers will then read the findings and point to the location of the buried goods. You have to trace their line of sight back to the point they're facing, and then order a dig with the Switch button.

They'll dig for it overnight, and in the morning they'll place what they've found in the treasure chest near the foreman's tent. The items you can find here are:

  • Nothing
  • Lunar Harp
  • Key to Sector Five (Only obtainable after Cloud's Lifestream trip on Disc Two.)

Happy digging! Again, note that you can use any number of workers, up to five, so each search can cost you up to five hundred gil. The best strategies for digging are to place workers on both the top and bottom levels and spread them apart, or you run the risk of getting them all to point someplace far away where you can't get a good location.

Caves of Narshe: Final Fantasy VII
Version 6
©1997–2020 Josh Alvies (Rangers51)
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